Infinitode 2 - Update 1.8.8
List of changes:
- Fixed 25 bugs
- Added new experimental features:
- "Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios
- Graphics scale can be used to reduce the load on your GPU
- Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them
- Rendering performance improvements
- (Android) Added new rewarding ads provider (in attempt to fix an old issue)
- Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily quests
- Seasonal leaderboard now shows top 200 players and their pinned badges
- Player profile pages should load much faster now
- (modding / dev mode) UPS is no longer capped to 2s of in-game time
- (modding / dev mode) Enemy textures are now stored in the EnemySystem and can be changed by scripts
- (modding / dev mode) SideMenu containers can now be accessed through the SideMenu's fields, some fields became public
- Level 6.3 Fix: sometimes towers did not switch from the boss to a regular enemies (for example, Minigun targeting First)
- Removed performance survey (results are available in our blog)
- Level 6.5
- New tiles: Equalizer, Quad - do not drop as a regular loot but may be obtained as a rewards / used in modding
- (modding / dev mode) Developer console history and various improvements
- Buff tile can now act as a final global multiplier for some effect, already used on level 6.5
- (modding / dev mode) Lua now correctly handles byte[] and does not convert it to/from String
- (modding / dev mode) New drawable type: Quad (taken from Infinitode 3, editor not included)
- Reduced memory usage, the game should now be more stable
- Added music player button into the Pause menu
- Better formatting for Buff tile effects
- Base tile menu now also shows level effects obtained from Wave quests
- Various performance and memory usage improvements
Important for Android users: minimum Android version is now 5.0 (SDK 21, which is already 8 years old) - Google and many other library providers no longer support the older versions of Android OS.
Important for iOS users: iOS backend has a limited support for audio devices, Equalizer tiles won't be visible on this OS, sorry.
I hope you'll enjoy this update!
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