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Showing posts from March, 2023

ITD3 Dev news #2 - Performance survey results

Infinitode 2 has been running a device survey since Aug '22 with the consent of the players. Thanks to everyone who have participated in our survey! Survey results are available at  dev.prineside.com/performance_report   The purpose of this survey The collected data will help us better understand which devices we should aim for and which features we should / should not use in our upcoming game. I've also made it publicly available, just in case anyone would need it too. Conclusions Note: all of the statistics are collected from the devices supported by Infinitode 2. Although its requirements are quite low, some of the older / low end devices were not taken into account which makes these statistics slightly off the real-world values.   Applying the filters according to the Infinitode 3 requirements shows that 98.96% of Desktop and 96.22% of Android Infinitode 2 players will still be able to play the sequel Android Documentation states that OpenGL ES 3.0 should be supported by A